Monday, 20 February 2017


Out of the box.

Ohhh yes indeed. At long last the deluxe version of  "Triumph and Tragedy" has become available and Mr Postman left it with me this weekend. Triumph and Tragedy now sits at number five in board game geeks wargame list, having had a rapid rise through the ranks. I sold my first edition copy a while ago because I wanted the upgraded version. The upgrade includes a mounted map, improved chits, a larger box and updated rules with minor changes and errata update. All I need to do now is round up the usual suspects and roll a few dice.

Mounted map.

 Chits, old above new below.

Tuesday, 7 February 2017


Whats on the gaming table for February. 

I am playing around with some of the functionality within YouTube, trying to edit video etc. Coppola, Tarantino watch your back.

Saturday, 17 December 2016


The aftermath of Sekigahara.

Al and I broke out Sekigahara for a couple of games this afternoon. Its been in hiatus for a while now and its return has been long over due. Our last play went right to the wire, to the very last card in fact. I just about managed to hold of Als "Tokugawa" resurgence. 

This GMT gem is now in its third printing and one of those games that I will always have in my collection. Its a classic that is engaging for those non wargamers who like to play card games, while having enough tension and tactic's to hold the interest of the grognard.

Thursday, 15 December 2016

KURSK "43".

 Decisions, decisions.

I just spend a wonderful days gaming with fellow grognard Arthur. We got stuck into a learning game of the Kursk scenario from Columbia games "Eastfront II". The rules are tight with no ambiguity and run to twenty four pages . We covered everything except paratroops, sea movement and breakthroughs in our game. Sadly we didn't get to explore the joys of pocketing or the terrors of blitz exploitation, so very little experience yet of the supply rules. Its early days but the timing of blitz's would appear to be very important as would the ability to maintain any breakouts with sufficient HQ support.

Marshal Bray ponders his options.

Can't wait to get this one to the table again and try new stratagems. The ultimate goal is to play the full campaign from Barbarossa to the fall of Berlin. A welcome break from some of the lighter fair I have been playing recently. 

Friday, 9 December 2016


Cover art Eastfront II.

I have been after a copy of Eastfront II for sometime, it has been my grail game. I had been watching ebay and the geek for quite a while to try and acquire a used copy, all to no avail. Finally I decided to purchase the game new but it was unavailable in most UK stockists and it required a little searching to eventually locate a copy. 

I played the first edition a few years ago at Qcon and enjoyed the experience, even if I had my rear handed to me by David my opponent, who kindly taught me the game. I have printed player aids, additional copies of the rules and even made additional chits for blitz, river crossings etc. 

Eastfront map in all its glory.

After reading the rules a couple of times I have set up and played the Edelweiss scenario solo, which is recommended for the newbie. Tonight I set up the Kursk scenario and Arthur is coming over on Monday for a learning game. All is now ready, start up those Panzer engines, prepare those katyusha rockets, the biggest tank battle in history is just about to begin.

Edelweiss scenario from the Russian perspective.

Sunday, 6 November 2016


The wonderful box art of Caesar's Gallic War.

I have managed to play a game of "Caesar's Gallic War", a block wargame by Worthington games. The game is themed around the Gallic Wars a series of military campaigns waged by the Roman proconsul Julius Caesar against several Gallic tribes. Rome's war against the Gallic tribes lasted from 58 BC to 50 BC and culminated in the decisive Battle of Alesia in 52 BC. Rome's victory resulted in the expansion of the Roman Republic over the whole of Gaul, present-day France and Belgium.

The game feels quite fluid, with cards available to change the allegiance of tribes. It is difficult for the Romans to build a platform to drive the Germanic tribes back across the Rhine without them looking over there shoulder at the ever resentful and potentially vengeful Gallic barbarians who have been subjugated or are allied. We played with the full optional rules, as ever once you have played a game to get a handle on the rules you can focus on strategy in subsequent plays. One slight issue I have with the game is the graphics. My old man eyes struggle to make out what tribe each block belonged to. The tribal names could have been increased in size or used clearer font. It's a bit early to tell if this is a keeper or if it should go on the trade list. The initial signs are good however. A couple of plays should reveal all. 

Monday, 17 October 2016


Twilight Struggle.

I have been spending a little time with the classic above and it has been goooood. During the last game with Al, I managed to trigger a thermonuclear war, having drawn a number of war cards and been unable to dump them to the space race. Plenty more meat on the bone of this one.

 Caesar's Gallic War.

I acquired Caesar's Gallic War on ebay recently, it's a block war game by Worthington games set during Caesar's campaign to pacify Gaul. Looks interesting and has been described as "Hammer of the Gauls", taking as it does many influences and mechanisms  from Columbia Games "Hammer of The Scots". I hope to do an unboxing in the near future. The wife has been known to raise her eyes to the gods and shake her head at my viewing of unboxing video's. She doesn't understand this is vital research, vital knowledge etc etc. It in no way means that I am a sad and obsessed grognard game addict, who needs to get out of the house more or at least undertake counselling for Peter Pan syndrome, the boy who never grew up. 

Screw that, I will do the video when she is out shopping, I'm not mad and I don't have a problem.

Space Hulk.

Finally my son and I followed Rodney Smith's "Watched it Played" youtube videos for "Space Hulk". We both enjoyed them so much that I bought a copy. Three games later and he is not hooked. My daughter has expressed an interest in playing a game so I will hold on it for a little longer, but it may be be shown the door soon if it fails to gain some traction. Not sure if an introduction to "Aliens" will improve the games up take or hinder it. 

Space Hulk, scenario one ready to go. Sensors on 
click ... click ... click.  
We're all gonna die, man.

Sunday, 2 October 2016


Al and I have being indulging in "Hammer of the Scots" recently, a fun intro wargame, It is light and frothy but now its time for a change of pace, time for a more meaty dish. That dish is best served cold, a Cold War - Twilight Struggle. In talking to Al he informed me that he was at school and remembered the 1962 Cuban missile crisis. Similarly I remember many of the late war event cards from this classic card driven game. We plan to commit to a number of games of  "Twilight Struggle" as repeated plays leads to familiarity of the card deck which in turn will lead to greater enjoyment.


Friday, 23 September 2016


Last month I had the opportunity to attend an evening preview of the new galleries at Enniskillen Museum. Four new galleries have been created the Fermanagh Lakelands Gallery 1 and 2; the Our Town Gallery; and the Full Circle Art Gallery. What had once been an old health centre has been transformed into an impressive Visitor Centre. The centre includes a cafe and shop on the ground floor; a genealogy centre; a castle viewing area; and a history hub, providing access to the museum’s photographic, oral and digital film archives. I have included a few photographs taken while on the tour. The highlights for me were a digital display of my grandfathers homestead, a building I played in as a young child, and a number of items from the collection of Johnny McKeagney a local folklorist and historian, now sadly deceased. The museum is a must visit for locals and visitors to the county. 

The sloped wall of the ammunition magazine, slopped inwards to contain any accidental explosion.


Door of Enniskillen goal.

 Stone sculpture.

 A view from the castle walls over looking Lough Erne.

My grandfathers homestead.

Wednesday, 31 August 2016


A short snapshot of what I plan to get to the wargaming table for September 2016.

Sunday, 21 August 2016


Crusader Rex 2nd Edition. 

Recently I have been playing a few games of Hammer of the Scots. Hammer has been a regular visitor to my table over recent years. So when I had the opportunity to make a trade for its close relative Crusader Rex , pictured above,  I jumped at the opportunity. Crusader Rex is a block wargame set in the 3rd Crusade. The objective is to control victory cities including Acre, Jerusalem and Antioch.This game shares many of the mechanics applied in Hammer of the Scots with subtle differences such as sieges, harrying, mustering and the hit and run ability of the Saracens and the Knights charge of the Franks.

Blocks and stickers.

I was delighted to find that the game was new and in shrink when I opened my parcel, so I settled down to a beer and a couple of hours of sticker on block action.

Event cards.

Followed by the sleeving of the cards. I did notice that the game will require a perspex sheet as the board is light card and doesn't lay flat. 

So with all this done its time to play cards, shift some blocks, roll dice and curse or cry as events unfold.

Monday, 11 July 2016

QCON 2016.

Qcon 2016 has been and gone. This year, I travelled to Belfast with fellow geeks Arthur and David S. We stayed in Queens accommodation, a short 10 minute walk from where Qcon was taking place. It proved to be an ideal location, as we could line our stomachs with a full breakfast before heading to the con itself for some quality gaming. I snapped a few photos using my phone during the event, be warned some of them aren't great. I have used the best below. 

As normal we attended the comedy event in the Mandela Hall on the Friday evening to watch the award winning Adam Bloom, supported by Donal Vaughan  with the usual compère Colin Murphy. One of the better comedy events was the general consensus on the night

Q comedy.

One of the highlights of this year's Qcon was getting to play Condottiere a game which I have been looking to acquire for some time now, but which sadly is out of print. Happily fantasy flight are due to release a reprint later this year.


On the Saturday we went old school wargaming with Soldier King. While fun, it is not something I would rush to play again as it has dated and shows its age and there are just to many more interesting modern wargames, with better mechanics.

Soldier King.

Arthur and Dave strategise.

On Sunday we played the excellent Triumph and Tragedy with Darragh, to the right in the photo below, jumping in for myself mid game. Arthur (Germans) made an early stab against the Western Allies played by Dave. He managed to take Paris but failed to launch operation Sealion against England, as Darraghs Soviets piled in on his eastern front. As always with "Triumph and Tragedy"  a great game with the participants discussing the what if's and if onlys post game and making plans for how they would approach the game if playing again .

Triumph and Tragedy.

A big thanks to Dave, who introduced us to a number of fun games over the weekend and as always it was great to meet new grognards like Darragh, who like ourselves, have the wargame fever.

Monday, 25 April 2016


W1815 ready to play.

I recently acquired the folio game "W1815". It can best be described as a quick and simple war-game filler, a light strategy game, depicting the famous Belgium battle of Waterloo. The art work and map by Finish company "U&P Games" captures the period feel and the components are of a good standard. It has crossed my mind to replace the wooden units with the plastic cavalry, infantry and artillery pieces from the old Parker game "Risk". The only little quibble I have is that the text on the cards is rather small for ageing grognards eyes. 

The game abstractly simulates the major decisions for the Allies and French during the battle and the roll of a D6 resolves the various actions available to each side on their command cards. Yes there is luck, but that is the case in most light games  As the game\battle develops one cannot fail to ignore the grinding attrition of men and moral as the tension is ratcheted ever upwards. In a recent game I found myself muttering the words "Give me night or give me Blucher," needless to say he failed to arrive in force and the Frenches broke my center and lunched in Brussels. 

All in all, W1815 is a less common wargame filler worth having in the collection for those occasions when a couple of gentlemen are between wickets or waiting on the rest of the team to show.

Monday, 4 April 2016


Post game map.

"Never trust a German especially if they are giving you free vodka."
                                                                                                            Joe Stalin

Recently I had the pleasure of playing a wonderful game of  "Triumph and Tragedy" with Steve (the betrayer) and Arthur. Steve has written an after action report, see below, which details the nights events.

At present there is a great deal of soul searching and wringing of hands as Britain considers ‘Brexit’. But ‘Brexit’ is just small beer in comparison to what faced Europe in the 1930’s. The build up to war is the topic covered by ‘Triumph and Tragedy’ – GMT games, and this was the game on the table chez Declan.

Some fellas have a ‘man cave’ – our Deccie has a ‘man attic’ above his garage. It was here that I joined himself and Arthur in an attempt to rewrite history. Just as we settled in, the unthinkable happened – a WOMAN! climbed the rickety ladder and entered the inner sanctum, the holy of holies! All went quiet and Arthur nearly choked on a wine gum he had just pilfered from my sweetie bag (needs watching that boy). The woman was none other than Deccie’s wife – the delightful Sheila (we assume she kindly took him on as some sort of charity project).

‘Declan, who was looking after the children while you were up here?’ We all shuffled uneasily. ‘I thought I heard a child crying earlier’, I helpfully chimed in. Sheila cast her eye over the table. ‘What is all this then?’ ‘We are deciding the fate of Europe’, replied Declan. ‘What, with little wooden blocks???’

Declan had to remind Sheila that we were busy men – she left the sanctum with a final rueful glance.

Crisis over – Declan gave an intro to the rules and concepts, and off we went. I was to play the Axis powers/Arthur, the West/Declan, USSR. The finer points of the game can be read up online – suffice to say that it can be won by achieving economic primacy/military conquest/developing the atomic bomb. Players need to balance resources/population/industry with diplomacy and open warfare *military conflict is not inevitable, but likely. I can only account for my own actions, so the following tale is inevitably seen from the viewpoint of the Axis (particularly Germany).

As a ‘newbie’ to the game I decided that my best chance lay with a quick military victory – the simplest solution when not yet familiar with the game strategies. My plan was to defend in the West, and attack in the East. Germany is relatively strong in the early stages; this seemed the best time to hit the USSR before it could build up. Bluffing a possible invasion of France - I made a Nazi/Soviet pact of non-aggression with Declan. Much vodka was downed in celebration as we swapped tales of torture and oppression – oh, how we laughed! Arthur, meanwhile, was obliged to stiffen the backbone of the shaky French (no change there then), and played with his little boats in the Royal Navy. They splashed about the seas as if they thought they still owned the place – not.

Declan, thinking, his borders secure, went in to diplomatic overdrive. In no time he had political influence over much of central Europe; the Reds were truly under the bed. He even managed to turn Austria in to a permanent Soviet satellite. This affront to the German speaking peoples of the Reich could not, and would not, be tolerated. Arthur correctly pointed out that Declan now had me hemmed in on all sides. This forced my hand, and I had to go to war a year earlier than I would have liked. My panzers charged out of East Prussia and invaded neutral Poland. Lucky dice caused an immediate Polish collapse, and I was free to cross in to northern Russia. Declan spilt his vodka and protested that we had a pact. I apologised for the accidental breach of his borders, and assured him in song that it was a simple ‘mistake’.

‘All I want is a little peace.
A little piece of Poland,
A little piece of France,
A little piece of Austria
And Hungary perchance!

Thank you Mel Brooks.

My tanks quickly captured a weakly defended Leningrad; if I could take nearby Moscow it was game over. But now the friction and inertia of war took their toll. Declan had just time enough to reinforce Moscow, and terrain restrictions prevented me from making an all out assault. Also, my force was panzer heavy, but light on troops. Tanks get you rapidly to an objective, but they are poor in combat without the poor bloody infantry to back them up. To unnecessary gibes from my opponents, I was forced to retreat back to Prussia declaring that it had all been a ‘terrible misunderstanding…’

It was such a misunderstanding that I quickly reinvaded, and again captured Leningrad. But the problem with Moscow was now as bad, if not worse; with a change of tack I abandoned Leningrad, and sent my panzers on a widespread city/population grab. The hope was that I could end the turn with enough population control to steal immediate victory, Once again though it was a case of close but no cigar – the German bolt was shot.

At this stage the hour was getting late, and we decided to call it a day. Some seven hours had flown by, and credit to Declan for his patience in explaining the game in the face of time consuming picking at the rules (Mea culpa).

The game was played as a ‘learner’, and it is not possible to give a proper assessment without further play. Certainly the game is not trapped in any historical straitjacket. It is easy to see how it could play out very differently every time. Thanks to me there was an early war, but it would be interesting to see how alliances etc play out with an extended period of peace. Again, war is not quite inevitable. My only quibble is that the game would have benefited from a more abstract handling of movement/battle. A lot of time is taken up with sorting out the details, and I felt that that could be much simplified, so allowing more focus on diplomacy/economics. On the other hand, greater familiarity with the rules could well lead to a very different impression.

Triumph and Tragedy on first viewing: very much a ‘thumbs up! 
                                                                                                            Steve aka Adolf

Sunday, 27 March 2016


Tomorrow, Easter Monday marks the hundredth anniversary of the 1916 Easter Rising and the Proclamation of the Irish Republic. The Rising provided the spark which would ultimately lead to Irish Independence and is arguable the most important Irish historical event since the Irish Famine. Having studied the 1916-22 period for A- level back in the day, I have found the current media coverage to be notable with a wide range of engaging and diverse perspectives covered in the press, TV and radio.

It is refreshing to see that all the people involved and caught up in the Easter Rising are being remembered, the volunteers, the British soldiers and the civilians. The Rising was remembered with maturity, dignity and respect.

Below are a few podcasts which are well worth a listen if you like me, have an interest in the period.

BBC Radio 4 - The Easter Raising 1916

BBC Radio 4 - Start the Week The Easter Raising 100 Years On.

News Talk - Maire Nic Shiubhlaigh: Abbey actress & 1916 rebel

News Talk - Easter 1916 through British eyes