As the early morning fog clears, Alexoff tightens the collar on his fur lined Marshal's coat, he notices the harsh and bitter winter wind beginning to pick up and the sound of the churning of the 1st Soviet Guard Armies tank engines. Suddenly, a flurry of flashes and thundering explosions signal the start of "Operation Saturn". It has begun, Marshal Alexoff smiles "now it is the fascists turn to pay the reapers bill."
Meanwhile, outside Tatsinskaia in Tzars Nicholas former summer palace General Field Marshal Von Breen's command staff begin to grow worried as desperate reports from the front reach them. East of Boguchar a 150 mile wide breach has been blown in the front line. Forward positions which have borne the brunt of the Reds offensive have evaporated under the onslaught. Von Breen and his aids are bent over the situation maps, they quickly identify that Ivan has chosen well, hitting Italian and Hungarian formation. Von Breen realises desperate measures are needed, "Contact Kleist's HQ immediately and advise them of the situation, they will need time to organise the 1st Panzer Armies withdrawal, no time can be wasted if they are not to be trapped like Paulus".
So begins my some what melodramatic post with Al (Marshal Alexoff) and my (Field Marshal Von Breen) return, via vassal to the wonderful "A Victory Lost" and its chit pulling goodness. I have played a number of other hex and counter chit pullers recently including "A Victory Denied" younger sibling of AVL and Revolution Games "Konigsberg," but none of them match the streamlined and elegant nature of this classic. With its low learning curve and its random chit draw mechanism, this game is ready made for repeated plays and revisits following long periods of absence.
Enough idle chitter chatter, time to form the Kampfgruppen and try to stabilise the front, der Fuhrer will not be pleased.
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